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- Brandon's Lunchbox
-
- a series of
- educational programs
- for 3 to 7 year olds
-
-
- @ 1989,90,91 Joey Robichaux
- P. O . Box 91016-199
- Baton Rouge , La. 70821
-
- Compuserve: 71336,336
- GENIE: JEROBICHAUX
- Phone: (504) 752-2620
-
-
- NOTE:
-
- "Brandon's Lunchbox" requires an IBM PC or compatable with
- color graphics capability. The programs all use CGA
- graphics.
-
- "Brandon's Lunchbox" may be copied to and run from a hard
- drive. All programs MUST exist in the current default drive
- and directory.
-
- ASSOCIATION OF SHAREWARE PROFESSIONALS
-
- This program is produced by a member of the Association of
- Shareware Professionals (ASP). ASP wants to make sure that the
- shareware principle works for you. If you are unable to resolve
- a shareware-related problem with an ASP member by contacting
- the member directly, ASP may be able to help. The ASP Ombudsman
- can help you resolve a dispute or problem with an ASP member,
- but does not provide technical support for members' products.
- Please write to the ASP Ombudsman at 545 Grover Road, Muskegon,
- MI 49442 or send a CompuServe message via CompuServe Mail to
- ASP Ombudsman 70007,3536.
-
-
- The LunchBox
-
- The Lunchbox programs must all exist in the current drive and
- directory.
-
- To begin, type "LUNCHBOX" at the DOS prompt and press enter.
-
- (NOTE: This version of the Lunchbox is
- customized to display a child's name. Simply
- supply the child's name as a parameter. For
- example, "LUNCHBOX MARY" or "LUNCHBOX ALEX".)
-
- You'll see:
-
-
- -------
- : :
- +------------------------+
- : :
- : B R A N D O N ' S :
- : :
- : L U N C H B O X :
- : :
- +------------------------+
-
-
- A B C D E F
-
-
-
- The Lunchbox contains six educational games. To select a
- game from the lunchbox, just press one of the letters A
- through F.
-
- To quit the Lunchbox and return to DOS, press a "+" or the Escape
- key.
-
-
- Game number one -- Game A
-
- The first game drills letter matching.
-
- The Lunchbox displays an upper case letter. The player tries
- to press the upper case key matching this letter.
-
- If the player presses a non-matching key, he'll receive an
- audible warning. He'll receive a hint -- and a second
- chance.
-
- If he misses again, the Lunchbox cycles through to another
- upper case letter.
-
- If the player matches the letter successfully, he'll receive
- an audible award -- plus a "ticky" mark in a tote box on the
- screen. He gets two ticky marks on a successful first guess
- and one for a successful second guess.
-
- Once the player fills his tote box with ticky marks, the
- Lunchbox breaks away to a cartoon scene with dancing ...
- little things. The Lunchbox then returns to upper case
- drilling.
-
- Press a "+" or Escape at any point to quit this first game and
- return to the main "Lunchbox" menu.
-
-
- Game number two -- Game B
-
- The first game drills upper and lower case letter matching.
-
- The Lunchbox displays a lower case letter. The player tries
- to press the upper case key corresponding with this lower
- case letter.
-
- If the player presses a non-matching key, he'll receive an
- audible warning. He'll receive a hint -- the proper upper
- case key -- and a second chance.
-
- If he misses again, the Lunchbox cycles through to another
- lower case letter.
-
- If the player matches the letter successfully, he'll receive
- an audible award -- plus a "ticky" mark in a tote box on the
- screen. He gets two ticky marks on a successful first guess
- and one for a successful second guess.
-
- Once the player fills his tote box with ticky marks, the
- Lunchbox breaks away to a cartoon scene with dancing ...
- little things. The Lunchbox then returns to lower and upper
- case drilling.
-
- Press a "+" or Escape at any point to quit this second game and
- return to the main "Lunchbox" menu.
-
-
- Game number three -- Game C
-
- The third game is a memory / problem solving drill.
-
- The Lunchbox displays a series of ten doors. They are number
- "1", "2", "3", "4", "5", "6", "7", "8", "9", and "0". This
- number sequence corresponds with the number keys on the top
- of the alphabeteic keyboard.
-
- The Lunchbox displays a picture of an object in the center of
- the screen. The player tries to guess which door conceals a
- matching object.
-
- The player can open a door by pressing that door number. The
- door opens for a moment, revealing the object behind the
- door.
-
- If the objects match, the player receives an audible award
- and the door disappears. If the objects don't match, the
- door closes.
-
- In either case, another object appears on the center of the
- screen. The matching process continues.
-
-
- As the player remembers which doors conceal which objects,
- the doors will gradually disappear. When the last door is
- opened and matched successfully, the screen cycles through a
- kaleidescope of colors while a siren wails.
-
- The game then resets and another ten doors appear.
-
- Press a "+" or Escape at any time to return to the main
- Lunchbox menu.
-
-
- Game number four -- Game D
-
- Game number four is a counting game.
-
- Players see a number of objects on the screen (between 1 and
- 9 objects will appear). They must press the number key that
- describes the number of objects on the screen.
-
- If they press the wrong key, they'll receive an audible
- warning, a hint -- and a second chance.
-
- If they guess wrong again, they'll recieve another audible
- warning, plus a short repeating drill to reinforce the proper
- number. A new set of objects then appear on the screen.
-
- If the player selects the proper number, he's rewarded with an
- audible trill.
-
- Press a "+" or Escape at any time to return to the main
- Lunchbox menu.
-
-
- Game number five -- Game E
-
- Game five is a numeric sequence game. Players are drilled in
- number relationships on a number line. The numeric keys on
- the top of the alphabetic help serve as a number line
- mneumonic.
-
- Players receive a starting number between 1 and 9. They must
- first select the proper number just less than the given
- number. They'll receive a hint if they guess wrong.
-
- They must then select the next number greater than the given
- number. Again, they'll receive a hint if they guess wrong.
-
- When both lesser and greater numbers are selected, the rest
- of the number sequence displays in a graphic manner that
- reinforces the sequential number relationship.
-
- Press "+" or Escape to return to the main Lunchbox menu.
-
-
- Game number six -- Game F
-
- Game number six is an addition drill.
-
- Players first see an addition problem displayed in the form:
-
- 3
- + 4
- ------
- ?
-
- They must try and select the proper answer.
-
- If they're incorrect, the program displays graphic objects in
- the amounts that correspond with the problem.
-
- For example, the hint for the above problem may be three
- sneakers displayed above four sneakers. The player may count
- the objects to find the proper answer. This drills the
- player in counting -- it also drills the player in
- identifying patterns of numerical groups.
-
- If the player misses the problem twice in a row, he'll
- receive the correct answer. It will repeat several times as
- reinforcement.
-
- When the player selects the proper answer, he'll receive an
- audible reward.
-
- In both cases, the game then cycles with a new addition
- problem.
-
- Once the player correctly solves 12 problems, he'll receive a
- flashy graphics reward.
-
- Press a "+" or Escape to return to the main Lunchbox menu.
-
-
- Shareware
-
- This Lunchbox is part of a shareware series of educational
- programs designed for 3 to 7 year olds. Commercial packages
- tend to ignore this age group.
-
- If you've found this program useful, then you can register
- your copy for $7.50. However, for $10.00, I'll send you a
- copy of the most current version PLUS a printed, bound manual.
-
- Please send payments to:
-
- Joey Robichaux
- P. O. Box 91016-199
- Baton Rouge, La. 70821
-
- A registration form -- REGISTER.DOC -- is included for
- your convenience.
-
- In any case, I'd like to hear your comments -- including any
- ideas you may have for other educational programs you'd like
- to see.
-
-
- Appendix -- Required files
-
- This Lunchbox requires the following files:
-
- BRUN30.EXE
- USERLIB.EXE
- LUNCHBOX.EXE
- L1.EXE
- L2.EXE
- L3.EXE
- L4.EXE
- L5.EXE
- L6.EXE
-
-
- All of these files must exist in the current drive and
- directory to run "Lunchbox" successfully.
-
- NOTE: You can run the program L1 through L6 in standalone
- mode if you wish. However, you may not distribute these
- programs without the main Lunchbox menu program, this
- documentation file, or the file REGISTER.DOC.
-
-